While it is intriguing to go through these One Piece story beats in an alternate world, the characters have their memories and already mostly know what will happen. It all results in an experience that loses its sense of purpose, and by the time you’re ready to go through the next in-game dungeon, Odyssey has already gotten stale and largely lost its appeal. Things get a bit better once the fast travel system is unlocked, although given the need to constantly gain experience, it often makes more sense to walk everywhere and battle monsters during the trip. The snappy pace of the initial chapter also slows far down as the trip to Alabasta is filled with stop-gaps and several fetch quests that make players backtrack. It even goes against the developer’s philosophy of using turn-based gameplay to make it the most accessible One Piece game yet. Spread-out save points and trial-and-error gameplay can annoyingly make players lose progress and are dated remnants of the genre’s past. You’ll never know when a story fight might require certain characters, so a sudden difficulty spike can happen at any moment if an under-leveled character is pulled in by his lonesome. ![]() While not an exceptionally difficult RPG, its use of save points and lack of automatic checkpoints means players are punished for trying to push forward without grinding at every opportunity. Many of Odyssey‘s most glaring issues are how it clings to the role-playing game genre’s past mechanics without modernizing them. Unfortunately, the game then vastly slows down and the cracks begin to show, which significantly diminishes a potentially great experience into a slog. The opening chapter quickly introduced new mechanics and quickly got players to the first major boss fight while still giving the core turn-based combat time to shine. ![]() The opening hours of One Piece Odyssey were extremely promising.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |